

Needless to say, it is far more complicated then it first seems. That gets answered slowly by reading files from various computers scattered around the world, talking with another intelligence through said computers, and a few audio logs scattered around. The amount of glitching gives away that this world is artificial, but it’s not clear what the role of your character is or why this world exists.
#E xs the talos principle android#
You play as some sort of android in a realm controlled by a voice in the sky that acts like a god, able to control the world around you. In play and narrative, however, it is indeed a completely different beast and arguably one of the best puzzle games made in the past decade. Even the minigun laser turrets from SS3 make a return. This is kind of funny because there’s a ridiculous amount of Serious Sam DNA left over, ranging from the near exact level of movement from Serious Sam 3 to reused graphical assets and even sound effects, including the iconic kamikaze yell.

The game that resulted was The Talos Principle, the most critically acclaimed game Croteam have ever put out, and a steady seller for years due to the shift to puzzles giving it a completely different audience appeal from Serious Sam, something that wasn’t just an event to front load but something unique that caught tons of word of mouth over time. The latter did such a great job with this new game that he landed lead writer for Serious Sam 4, and he more than earned it. Croteam even brought on two new writers, Tom Jubert (who was the narrative designer for Driver: San Francisco) and Jonas Kyratzes, a German indie game developer and writer. The team ended up making complicated puzzles with these new development toys, so the team decided to make a new IP that would allow them to go all out with this, putting Serious Sam 4 on the back burner awhile longer. People liked what they had, but they also didn’t feel like these were gameplay elements that belonged in an explosive mob shooter. After Serious Sam 3 released, Croteam put out a short little experiment with various mechanics they were toying with for a possible Serious Sam 4.
